Blocks

Overview

All blocks of Create Managed Elevators at a glance, where they go and what they do.

All blocks are in the creative tab Create Managed Elevators. Every family comes in several designs; the designs only differ in looks and recipe, not in what they do.

BlockDesignsGoes …Page
Call ButtonSteel, Brass, Industrial, Glass Touchon the wall of a floorCall buttons
Up/Down Call PanelSteel, Brass, Industrial, Glass Touchon the wall of a floorCall buttons
Elevator DoorSteel, Telescopic, Scissor Gate (Brass), Glasson the car and in the wall of every floorElevator doors
Cabin TerminalButton Panel, Touchscreen, Brass Dial, Station Consoleinside the carCabin terminal
Floor Indicator7 Segment, Dot Matrix, Brass Dialabove the landing door or inside the carFloor indicators
Hall Lanternone designabove the landing door or inside the carHall lantern
Cabin LightLED Panel, Spot, Brass Pendanton the ceiling of the carCabin lights
Display Link sourcesFloor Name, Direction, Statuson Create's elevator contactDisplay Link sources

On the car or on the floor

  • On the car (glued with Super Glue): cabin doors, terminal, cabin lights, and if you like an indicator or hall lantern showing the car's own state.
  • On the floor: landing doors, call buttons, indicators and hall lanterns. They find their shaft by themselves; nothing has to be linked.

On thin walls

Buttons, panels, terminals and indicators sit flush on whatever is behind them. If that is a thin block that fills only the back of its space, such as a panel from Framed Blocks, they move back onto its surface by themselves. Cabin lights likewise move up to touch a top slab or a thin ceiling.

The recipes of all blocks are listed under Items and recipes.
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