Blocks
Overview
All blocks of Create Managed Elevators at a glance, where they go and what they do.
All blocks are in the creative tab Create Managed Elevators. Every family comes in several designs; the designs only differ in looks and recipe, not in what they do.
| Block | Designs | Goes … | Page |
|---|---|---|---|
| Call Button | Steel, Brass, Industrial, Glass Touch | on the wall of a floor | Call buttons |
| Up/Down Call Panel | Steel, Brass, Industrial, Glass Touch | on the wall of a floor | Call buttons |
| Elevator Door | Steel, Telescopic, Scissor Gate (Brass), Glass | on the car and in the wall of every floor | Elevator doors |
| Cabin Terminal | Button Panel, Touchscreen, Brass Dial, Station Console | inside the car | Cabin terminal |
| Floor Indicator | 7 Segment, Dot Matrix, Brass Dial | above the landing door or inside the car | Floor indicators |
| Hall Lantern | one design | above the landing door or inside the car | Hall lantern |
| Cabin Light | LED Panel, Spot, Brass Pendant | on the ceiling of the car | Cabin lights |
| Display Link sources | Floor Name, Direction, Status | on Create's elevator contact | Display Link sources |
On the car or on the floor
- On the car (glued with Super Glue): cabin doors, terminal, cabin lights, and if you like an indicator or hall lantern showing the car's own state.
- On the floor: landing doors, call buttons, indicators and hall lanterns. They find their shaft by themselves; nothing has to be linked.
On thin walls
Buttons, panels, terminals and indicators sit flush on whatever is behind them. If that is a thin block that fills only the back of its space, such as a panel from Framed Blocks, they move back onto its surface by themselves. Cabin lights likewise move up to touch a top slab or a thin ceiling.
The recipes of all blocks are listed under Items and recipes.