Door sequence
Every stop runs the same sequence, like a real elevator:
Opening
The car has arrived. Cabin door and landing door open together. Default: 1 second.
Open
The doors stay fully open. Default: 3 seconds.
Closing
The doors close. Default: 1 second.
Leaving
Only when the doors are closed does the car leave for its next stop. Without further calls it waits with closed doors.
Both times can be set: doorOpenSeconds (how long they stay open) and doorMoveSeconds (how long opening and
closing take). The door animation follows the door travel time you set.
Reopening
The doors open again while they are closing if
- somebody stands in the doorway (a light curtain checks the door plane of the car and of the landing door in front, two blocks high; any player or mob counts),
- somebody presses Open door on the terminal,
- somebody calls the floor the car is standing at.
They need as long to open again as they had already been closing. During the open phase, Open door starts the waiting time anew.
Close door on the terminal cuts the waiting time short: the doors start closing straight away.
Which doors open
- The cabin door opens at every floor the car stops at. It takes the landing door right in front of it along.
- Which side of the cabin opens is set per floor with the Onboard Door Control setting of that floor's elevator contact, as in Create.
- Landing doors cannot be opened by hand or by redstone. Trying it shows "Elevator doors only open when the car is here".