Operation
Overview
How the elevator controller of Create Managed Elevators works, in short, with links to the details.
Create moves the car; Create Managed Elevators decides where it goes and when it leaves. Every elevator gets its own controller as soon as its pulley is assembled and turning. It collects calls, picks the next stop, runs the doors and notices when something goes wrong.
A trip in short
- Somebody calls: a call button on a floor, the terminal in the cabin, redstone at a contact or Create's Contraption Controls. The call is stored.
- The car sets off towards the next stop in its direction and picks up further calls on the way.
- At the floor the doors open, stay open for a while and close. Only then does the car leave for the next stop.
- When no call is left, it waits at the last floor with the doors closed.
Pages in this chapter
Call memory and collective control
Every call is kept; the car keeps its direction and stops on the way.
Calls and per-elevator settings are stored with the world. Calls that were open when you saved are still there after
loading.