Level Crossings

Timings and settings

Warning time, barrier travel time, bell, connection range, the on-call crossing with call post, and switching a crossing by redstone.

Right click the Crossing Control Box with Create's wrench to open Level crossing settings. Only players with the management right may change them (whoever may change CRN's Global Settings); an ordinary click changes nothing.

Control box settings

SettingRangeDefaultWhat it does
Nameup to 24 charactersemptyShown on the track map and with a call from the call post.
ModeOpen until a train comes / Call barrierOpen until a train comesOrdinary crossing, or on-call crossing (see below).
Warning (yellow)none, 1 to 10 s3 sHow long the lights show yellow before red and before the booms move.
Barrier travel time1 to 6 s2 sHow long the booms take to come down.
Call barrier stays open5 to 60 s10 sHow long an on-call crossing stays open after the signal box released it.
Bellon / offoffA bell rings until the barriers are down.
Connection range32, 64, 96, 128, 192, 256 blocks64How far connected parts may be from the box.
Parts already connected farther away than a newly chosen, smaller range stay connected, but only work again with a large enough range.

Barrier settings

Each Crossing Barrier has its own settings (Create's wrench): Boom length 2 to 8 blocks, Hanging skirt on or off, and the Paint. See The parts.

On-call crossing

On quiet roads German railways use crossings that are closed by default and open only on request. Choose Call barrier as the mode of the control box, then:

Put up a call post

Place a Call Post at the crossing and connect it to the control box with the connection cable.

Someone asks to cross

A right click on the call post pulls the lever. Everyone with the management right gets a chat message, and the crossing flashes yellow on the track map.

The signal box releases it

Click the crossing in the Map tab of the Line Management window, or directly on a track diagram desk or console. The barriers open for the set time (10 s by default), then close again.

  • If a train is coming, the crossing is not released.
  • A call expires after 60 seconds.
  • A redstone pulse at the control box also releases it, for a signal box without a player.

Redstone

WhereInOut
Crossing Control BoxA redstone signal secures the whole crossing; a pulse releases a call barrier.Redstone signal while the crossing is secured.
Barrier, light or monitoring signalA redstone signal secures only this one part.
Track ContactRedstone signal while a train stands over it.
The redstone output of the control box can switch your own extras: a sound, a lamp in a crossing keeper's hut or a second set of lights.

The crossing appears on the track map with its name and its state. More about the map and the signal box in Interlocking.

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