Signals

Overview

Light signals, signal gantries, signs from the German signal book, switching additional and shunting signals, speed boards and railway lamps.

Create's own signals decide when a train stops, but they are small and easy to miss. CMR adds everything a German line has along the track: big light signals that show what a Create signal says, signal gantries to hang them over the track, more than a hundred signs from the German signal book (Signalbuch), additional and shunting signals that switch with the trains, speed boards that really slow trains down, and railway lamps for platforms and yards.

Everything here follows the German signal book (DB Netz Ril 301, the Signalbuch). Shapes, colours, lamps and the meaning of each aspect are taken from it, so you can build a line that a German train driver would recognise.

What is in this chapter

Light signal

The big signal for a Create signal: Ks aspects, Zs 3 speed limits, name plate, how to connect it.

Signal systems

H/V light signals, Hl signals of the former DR and semaphore signals with moving wings.

Masts and mounting

Mast styles, mast signs, signals on a wall, hanging signals and diagonal placement.

Signal gantries

Cantilevers and signal bridges with ladder, back guard and walkway.

Sign boards

Ne, Ra, El, Ts, Bü, Lf, mast signs and orientation signs, picked from one selection window.

Switching signals

Zs and Sh signals that follow a light signal or a Create signal, plus switch and departure signals.

Speed boards

Lf 7, Lf 2 and Lf 3 that limit passing trains, and the Lf signs that only inform.

Railway lamps

Seven lamps for platforms and yards that switch on by themselves at dusk.

Copying settings

Ctrl + pick block takes the settings of a signal or lamp along to the copy.

The basic idea

  • A Create signal on the track still does the real work: it reserves sections and holds trains. A CMR light signal only shows its state in large, and can limit the speed of trains passing it.
  • Signs are signage. They do not affect trains, with two exceptions: the Speed Board limits trains, and the switching Zs and Sh signals light up depending on the signal they belong to.
  • Settings of all lineside blocks open with a right click of Create's wrench. Changing them needs the management right: whoever may change CRN's Global Settings.
Hold W over an item in your inventory to open its Ponder scene. There are scenes for every signal system, gantries, speed boards, the switch and departure signals and the level crossing.
  • Lock signals at stop, give a substitute signal and set routes from the signal box: Interlocking.
  • Light signals go dark in front of a train under ETCS, PZB magnets read the signals: Train protection.
  • Level crossings with barriers, lights and the monitoring signal: Level crossings.
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